Use Case 4: Examine the relation of energy consumption behavioural biases with consumers’ financial literacy level
Rationale
Participant groups
Participant groups for the will include residential property owners, tenants and landlords. Information for all groups will be obtained on the duration that they have spent as their current resident type and, for landlords, the volume of properties in their rental portfolio.
Group surveys
Two surveys will be incorporated into the present analysis. Firstly, a short survey will be conducted prior to the serious game to determine participants’ energy-related financial literacy, environmental literacy and socio-demographic factors. A follow-up survey will also be circulated to the players of the serious game six to twelve months after their participation.
Serious game
A serious game will be developed to determine the willingness of different resident types to repair or replace an appliance and to examine the impact of financial literacy and information provision on these decisions. Participants will be assigned a role that matches their residential status (i.e. landlord, tenant or homeowner) to determine the factors that influence decision making for each different resident type.
Goal setting interfaces
Interfaces based on users’ desire of fulfilling a given objective, either induced by the interface or self imposed by home inhabitants.
Direct feedback
Timely updated in home displays (IHDs) showing the home current energy consumption.
Timely updated in home displays (IHDs) showing the home current energy consumption.
Showing how home consumption evolves over time and highlighting temporal correlations.
Rationale
Goal setting interfaces
Interfaces based on users’ desire of fulfilling a given objective, either induced by the interface or self imposed by home inhabitants.
Direct feedback
Timely updated in home displays (IHDs) showing the home current energy consumption.
Timely updated in home displays (IHDs) showing the home current energy consumption.
Showing how home consumption evolves over time and highlighting temporal correlations.
Participant group information
Participant groups for the present analysis will include residential property owners, tenants and landlords. Information for all groups will be obtained on the duration that they have spent as their current resident type and, for landlords, the volume of properties in their rental portfolio.
Group surveys
Two surveys will be incorporated into the present analysis. Firstly, a short survey will be conducted prior to the serious game to determine participants’ energy-related financial literacy, environmental literacy and socio-demographic factors. A follow-up survey will also be circulated to the players of the serious game six to twelve months after their participation.
Serious game
A serious game will be developed to determine the willingness of different resident types to repair or replace an appliance and the impact of financial literacy and information provision on these decisions. Participants will be assigned a role that matches their residential status (i.e. landlord, tenant or homeowner) to determine the factors influencing decision making for each different resident type.